WORK
The build behind the sell-through.
Product, workflows and engineering, shipped.
Built for traction, not yet for scale
Before: PLAYE had strong momentum, but product friction and operational overhead were limiting scale.
We did: Simplified how customers got started, redesigned onboarding and pricing, launched Early Pay, and automated global payouts to remove scaling bottlenecks.
85k community → first custom app
Before: Strong demand signals, but no product experience — just a dev scope.
We did: Designed the full app end-to-end and led delivery with founders + dev team from vision to MVP. Set up a structured beta kit so early usage produces real learning, not noise.
Internal capability to commercial product
Before: Strong internal proof of value, but the wedge and day-0 experience weren’t tight enough to sell and deploy consistently.
We did: Defined the right initial wedge, then redesigned the core front-end flows around that wedge and packaged it into a pilot plan.
First partner-sold deals — case studies coming as they close.